The game features a handful of “story” arcs that deals with the conflicts between humans, ‘greenskins’ (goblins and orcs) and the vile undead and demons and their necromancer leaders. It’s all typical fantasy stuff, and offers up a framework for three very different styles of play. In many strategy games, different factions are little more than palette swaps, but in Age of Fear, they do offer different strengths and weaknesses.
|What is fighting what?|
|The AI will make you think – it is honestly outstanding work.|