The game features a handful of “story” arcs that deals with the conflicts between humans, ‘greenskins’ (goblins and orcs) and the vile undead and demons and their necromancer leaders. It’s all typical fantasy stuff, and offers up a framework for three very different styles of play. In many strategy games, different factions are little more than palette swaps, but in Age of Fear, they do offer different strengths and weaknesses.
What is fighting what? |
The AI will make you think – it is honestly outstanding work. |
Actually I have played this game and I will say your review focuses entirely on graphics and misses all the goodies there.
Turn-based strategy games were never about looks but about meaty gameplay and tons of possible actions.
Age of Fear has capable AI and variety of units – try to finish single player and you will see what I am talking about – the AI reacts to your actions, it's not merely scripted like in Fire Emblem or Fantasy Wars.
I have never tried multi player, but I can guess there are tons of strategies you can use.
Also, I saw devs upgraded graphics lately and the game looks even good for a indie title.
Actually I have played this game and I will say your review focuses entirely on graphics and misses all the goodies there.
Turn-based strategy games were never about looks but about meaty gameplay and tons of possible actions.
Age of Fear has capable AI and variety of units – try to finish single player and you will see what I am talking about – the AI reacts to your actions, it's not merely scripted like in Fire Emblem or Fantasy Wars.
I have never tried multi player, but I can guess there are tons of strategies you can use.
Also, I saw devs upgraded graphics lately and the game looks even good for a indie title.