|“Don’t judge a book by its cover” works both ways|
The comparisons to Diablo will run through this review, because Dungeon Hunter: Alliance copies it in every way possible. You’ll start the game out in a crypt, and are quickly introduced to a silly story where you’re a long-dead king brought back to life to deal with a wife who you tried to bring back from the dead but came back corrupted, killed you and is now terrorising the local population.
|Wow. Because we haven’t seen these guys a hundred times before|
Why Diablo was successful was it captured a real Gothic atmosphere within its randomised dungeons, with Dungeon Hunter, it’s just bland. There’s no creepy atmosphere, there’s no gloomy halls. Although the visuals are technically well-done, they’re just not interesting.
|Sigh. If Gameloft would just put a little effort into some original ideas, its games would be great|