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Wednesday, May 25, 2016

On Fire Emblem Fates and morality; a case for relativism

Fire Emblem Fates and morality

Game theory by Matt S. 

“If anyone, no matter who, were given the opportunity of choosing from amongst all the nations in the world the set of beliefs which he thought best, he would inevitably—after careful considerations of their relative merits—choose that of his own country. Everyone without exception believes his own native customs, and the religion he was brought up in, to be the best.”

― Herodotus, The Histories

Fire Emblem Fates’ biggest innovation had very little to do with its core gameplay, which remains the same intense, challenging turn based action that we’re now familiar with and have come to love over the years.

Related reading: Clark's review of Fire Emblem Fates.

What Fire Emblem Fates does differently is in the way it grounds its narrative, and the foundational shift in Intelligent Systems’ thinking about conflict to arrive at this game, which is more significant than I think most people have given credit it for. To put it simply, Fire Emblem Fates, for the first time in the series, attempts to tackle the topic of morality from a complex, relativist, point of view.

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On Fire Emblem Fates and morality; a case for relativism
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