
Unconventional or not though, its take on the 2D platformer falls flat enough that fans of either gameplay style won’t find much left to appreciate.
Rather than explore stages at the speed of sound, Tails plods along through a dozen fairly open-ended levels. In addition to the twin-tailed fox’s usual arsenal of tricks such as flying, he’s got a whole arsenal of gadgets. It’s a fine effort to stay true to his character considering the lack of material to work with. Most tools are used for solving puzzles but there’s quite a variety amongst them. One of your overarching goals is to collect all of these trinkets as they allow you to access secrets and progress the through the levels.
Alas, the items are also where Tails Adventure stumbles
first. The number of them you can take into a particular stage is decidedly limited
and if you aren’t omnipotent enough to ascertain which doodad you need in
advance, you’ll have to exit the entire level. As much as some will malign the
usage of trial and error in titles such as Mega Man, it’s positively crippling
to the experience by comparison here. Having to return to the map screen when
you discover you’re unprepared for the level in question is tedious, neither enhancing the player’s skill
nor truly promoting discovery. Factor in the tardy movement of Tails and any
excitement becomes more akin to a chore.

The need to revisit stages again to collect previously
unobtainable items also exposes the obnoxious sections all the more. I would
have readily sacrificed the amount of items simply to avoid traversing the same
bland stages again in an effort to discover missing tools.
Yet for all the lousy implementation of inventive ideas,
Tails Adventure still stands out amongst many other platformers on the eShop. The
items are interesting to use, with one particularly imaginative one enabling
you to explore great portions of the level using a remote control robot. Even
the superfluous additions have a certain charm to them that may entice players
to seek them all out.
There are even a few peculiar instances where it seems the
developers understood their own obtuse level design, as minor decisions like
allowing Tails to lose a defined number of rings when hit rather than all of
them like in the regular Sonic games suit the game’s artificial challenge.
There’s also a great deal of variety in the stages themselves, which certainly
encourages the type of exploration the developers were going for. If the core game wasn’t so littered with theoretical and observable design faults that actively
hamper the player’s experience it would almost
be pleasant.
Tails Adventure is less a game to be played for enjoyment
and more of a quirky curiosity buy for fans of the blue blur. There are fresh
ideas here, some of which were impressively ahead of the genre at the time, but
most players today are unlikely to appreciate fine details long past their relevance.
- Clark A
Technical Editor
Technical Editor
Miiverse: Midori
Email me at: clarka@digitallydownloaded.net
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