
So as far as the Warhammer franchise goes, it's probably just as well that it's been farmed out to far more respectful studios following THQ's untimely death. First cab off the rank is Rodeo Game's take on the classic board game, Warhammer Quest for the iPad.
It was always going to be a tough ask of Rodeo to bring this classic to the iPad. The device, after all, has a spectacular lineup of board games already - some of which are far more modern and progressive than the relatively antiquated ruleset that drives Warhammer Quest. But a clear passion for the game and the project helps get them over the line. This is a very enjoyable game by a very talented team.

At first everything plays nice. Monsters go down with a single swipe and even when they attack in swarms large enough to get an attack back, they do minimal damage. Survival is not an issue. But that doesn't last long. A couple of dungeons in and the game develops a real bite to it. You'll be fighting one group of enemies only for a second, even third random group of monsters to spring up and attack. The game will take great pleasure at having enemies attack from behind at take a swipe at your unprotected archer and wizard. Bosses suddenly become genuine threats with lots of hit points and great damage-dealing capabilities. In short, characters will start to die.

But by the same token it's difficult not to appreciate the love that has been put into the game. The tabletop atmosphere has been recaptured brilliantly, with some lovely chunky sprite work replicating the plastic miniatures that Warhammer Quest players would remember fondly. Animation is kept at a minimum to help preserve that board game style, I suspect. The interface is very clean, though I wasn't a big fan of the inventory being pulled up by physically switching the iPad from landscape to portrait orientation. That was a little frustrating.

Warhammer Quest belongs to the old school approach of dice rolls and with that comes the potential for hours of play only to end in failure due to some rotten luck. As well made as this game is, it really does struggle to break away from the feeling that this game belongs to a genre that we've all moved on from.
- Matt S
Editor-in-Chief
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