Disney Illusion Island first launched for Nintendo Switch about two years ago. The platforming game takes iconic versions of Mickey Mouse, Minnie Mouse, Donald Duck, and Goofy, making them the protagonists who must run, jump, swing, and swim through various biomes while attempting to save the mysterious island of Monoth. Today, the memorable title popped up again—this time with some…
Pixel-precision platformer Symphonia was originally set to launch in early 2024, but that time has since come and gone. Today, Sunny Peak and Headup Games announced a new release window for Symphonia, confirmed launch platforms, dropped a PC demo, and revealed a new trailer. The demo gives you an introduction…
Read MoreJust in time for the Game Boy’s 35th anniversary, Nintendo has quietly dropped three more classics on to the Game Boy app on the Switch Online service. The headline of the three is Super Mario Land, the first time Mario appeared on the console. Today, this game comes across as…
Read MoreDeveloper OutOfTheBit definitely has experience with cinematic puzzle platformers: Full Void was all about handcrafted 2D art, innovative mechanics, and atmospheric storytelling. OutOfTheBit is taking on that genre again with Nanuka: Secret of the Shattering Moon. Announced today, the game promises to fuse handcrafted animations, engaging combat, and magical adventure.…
Read MoreViolet Wisteria is two things – firstly, it’s a brute of a game that wears its old-school homage on its sleeve. It’s also heavily inspired by the classic Valis series of fanservicey magical girl platformers. Things start off really well with a story sequence pulled directly from the PC-98 era…
Read MorePrincess Peach must be a difficult character to work with now. Originally she was the archetypal damsel in distress, which made for a convenient single-line narrative to power Super Mario Bros., but that trope hasn’t done so well over time. Where Princess Zelda has been relatively easy to empower without…
Read MoreIt’s hard to find innovation in the 2D platformer genre at times. However, “Dig Dug plus Ecco the Dolphin” is certainly a concept that we don’t remember coming across before! That is how the developer of Pepper Grinder describes his debut title, which has been more than seven years in…
Read MoreContra: Operation Galuga was a mistake. It’s not that everyone involved didn’t try, mind you. As much as a certain kind of gamer loves to swipe at Konami, Konami did the right thing here to give this project every chance of success. The publisher recruited WayForward – veterans and legends…
Read MoreWe live in a world where we’re all working harder and longer than ever, and what little free time we have really needs to count. I’ve addressed this in opinion pieces in the past that developers aren’t really competing for people’s money any more. Cost of living crisis or not,…
Read MoreI’m starting to get a little peeved at Nintendo for not remaking Fire Emblem (as in the first Fire Emblem to be released in the West; the one with Lyn). Not only is there a game there that would desperately benefit from modern production values (Lyn and her lovely dress…
Read MoreThe preservation of video games is a subject that’s near and dear to my heart. Not just in some kind of dusty academic sense, either. I’m a keen retro gamer, and I truly do think that there’s huge benefits for all audiences to take in the breadth of gaming history.…
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