Exactly two things got me through the darkest days of the pandemic. One was my family, and a careful consideration of hygiene and risks in equal measure. The other (without exaggeration) were the Jackbox Party Pack games. Related reading: Many years ago we reviewed the very first Party Pack. Our…
Read MoreI don’t believe that games “age,” as new things come along to replace them. It’s a silly thing to suggest of an artwork. Is the Mona Lisa no longer relevant because people have Wacom tablets? Of course not. Is Shakespeare “dated” because Disney’s Marvel films are made on a bigger…
Read MoreThere are times when it genuinely feels like the artists who work in game development teams only know Zdzisaw Beksiski and H.R Giger. These two artists are magnificent, don’t get me wrong, but they are so often the inspiration behind a game’s aesthetics that it’s become a visual cliché. And…
Read MoreAssassin’s Creed: Mirage is what all Assassin’s Creed games should be: Uncomplicated. As I’ve regularly repeated over the years, Assassin’s Creed is my one blockbuster vice, and I love the series despite it being increasingly representative of so much of what I dislike about AAA games. But this one brings…
Read MoreIt’s rare that a game is truly irredeemable. Most 1/5 games still had something going for them. Perhaps it was a noble concept that the developers just couldn’t make work. Or perhaps it was a game that was just too different, ambitious, or a personal project that was only ever…
Read MoreDisclaimer: I’m making this quick disclaimer so it’s clear and up-front. I did work with Big Ant in the past, and contributed to cricket games that they have previously released. During the term that I worked for Big Ant, and for two years afterwards, I did not review their games,…
Read MoreIt wasn’t so long ago that THQ Nordic dipped deep into its back catalogue of vintage PC games to release Risen on the Nintendo Switch. That Western RPG “classic” remained a fun time for its Caribbean-fantasy-with-pirates theme, despite being almost unplayable in places. Now it’s Gothic’s turn, and you’ve got…
Read MoreHere’s a scenario for your consideration: “Hey, so that Koei Tecmo developer is doing some interesting things,” said one executive, sitting at a table and deciding what to do to fill out the Dragon Quest release schedule as the next numbered one continues in development. “I know, right? How good…
Read MoreType-Moon’s Fate series was right up there with the franchises I wanted to see Koei Tecmo apply its Musou formula to. In fact, I raised it with the developer several times when I’ve had interview opportunities, so I’m claiming the existence of Fate/Samurai Remnand as my victory (which also bodes…
Read MoreIt’s hard to shake the feeling that with Super Bomberman R 2, Konami has finally got its groove back with its iconic mascot. This series is going to have a major audience again. And I’m not just saying that because just today I bought a pile of merchandise from a…
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