I am so bad at Sektori, but I love it so much. Originally released back in 2025, to some blistering good reviews, but only some (for some weird reason, the game has largely missed critics and audiences alike), Sektori is finally available on the Nintendo Switch 2, which I would…
Read MoreWhen Tales of Arise was released back in 2021, it was a pretty pointed and interesting essay on oppression, revolution, and what comes after. You can probably see where this review of the new Switch 2 complete release, coming in 2026, is going. As I noted in my review of…
Read MoreWhen I think about the correct term to describe Yoshi and the Mysterious Book, I find myself alternating between “whimsical”, “playful” and “twee”. It’s also saccharine, and that will make it polarising to an extent, but then if you’re not open to Yoshi melting your heart, I would argue that…
Read MoreEvery so often, a game gets released that gets all kinds of kudos, but when I sit down to play it, none of the “hype” makes sense to me. Mouse: P.I. For Hire is an example of that. This game makes no sense to me. Mouse: P.I. For Hire should…
Read MoreFuck AI. Fuck it, fuck it, fuck it. Kazuma Kaneko’s Tsukuyomi is a good example of why game developers should never touch Gen AI. It’s an actual insult to the intelligence that Kazuma Kaneko would actually put his name to this and believe that people would just accept it. For…
Read MoreThe Two Point series has a lot to answer for. Yes, SEGA’s brand of casual business simulations is silly and charming, and it’s fun to see what whacky schools, hospitals and museums you can cobble together. But in their desperate effort to be feel-good fun times, the Two Point series…
Read MoreI went into Tomodachi Life: Living The Dream, having not played the original, and not really followed it. That is to say, I went in entirely unprepared for the utterly surreal experience that awaited me. I started by making myself, as is fairly standard for “life sim” games like these.…
Read MoreThere was a time when Capcom was the most experimental game publisher, by a long way. Those of us who had PS2s and GameCubes at the time will remember that alongside the likes of Resident Evil 4, Capcom developed highly experimental stuff like P.N.03 and published Killer7, which was the…
Read MoreThis is the first time I have played Super Mario Bros. Wonder, and I feel fortunate for that, as this has been an unmitigated delight to experience for the first time, especially now that it has the multiplayer stuff added into it. The result is a big package of Nintendo…
Read MoreSatire is a difficult challenge for a game developer. On the one hand, the satire needs to criticise the subject. On the other hand, if the game feels too good to play, it is very easy to feel like a celebration of the subject instead. If you were to undermine…
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