It seems to be a constant; another Sony gaming device, another Hot Shots Golf game. As such, it would be all too easy to ignore the first golf game on the Vita, but you’ll be kicking yourself if you pass up the latest sequel. World Invitational offers more bang “fore” your buck than prior instalments, with charming characters and visuals to boot.
And yet, the challenge in World Invitational feels warranted and any failure is always because you overlooked something. The game gives you a variety of ways to take into account the variables, such as an overhead view of obstacles, number statistics, the “flow” of the green, and the wind direction. If you’re really stuck, you can flick on easy mode to make your opponents play poorly or grind for money by replaying older courses. That way you can afford better equipment or a new character that better suits the testing course up ahead.
Strangely enough, there are more than a few songs that comprise the soundtrack, despite this being the quiet sport of golf. Many of them are bland filler or uninspired, but now and then you’ll stumble across a fine tune. The sounds too are pleasant; at least until you hear the caddies speak. The voices of caddies tend be rather grating, albeit still tolerable. I feel it would have been more effective to use the voices of the characters themselves and only when it’s a reaction to your performance.

Great review, Clark!
I really liked the PSP game – quick question, do your reckon there's enough here to make it worth getting when I can already play the PSP one on my Vita?
Great review, Clark!
I really liked the PSP game – quick question, do your reckon there's enough here to make it worth getting when I can already play the PSP one on my Vita?
It's a good game, but I'm disappointed that they didn't make full use of the Vita's screen resolution. This is apparent if you compare the actual game with the intro video (which does use the full resolution). It's sort of like playing a PS2 game on an HDTV.
It's a good game, but I'm disappointed that they didn't make full use of the Vita's screen resolution. This is apparent if you compare the actual game with the intro video (which does use the full resolution). It's sort of like playing a PS2 game on an HDTV.