The games industry is somewhat notorious for chastising the lack of innovation in established franchises. Nintendo’s iconic Mario is no newcomer to such criticism; his recent outing in New Super Mario Bros. 2 met with much groaning from hardcore fans desiring a change of formula and a noticeable dip in critical reception. We didn’t mind the traditional approach at Digitally Downloaded, but clearly others did.
Thankfully, the mandatory fights – boss battles – actually showcase the potential of a battle system based on disposable items. While many baddies will go down hard and fast if you use a sticker they’re weak to, advanced players will get a kick out of using only the traditional ones to boost the challenge level.
Despite my nitpickings and the game’s genuine shortcomings, Sticker Star is more fun than it really should be. There are some great ideas implemented, such as the relatively open world structure. If you’re not a fan of scrolling through walls of text, you’ll be glad to know there’s very little handholding as well. Even the 3D is implemented well (which says something since I’ve yet to be impressed by the 3D effect in any other game on the console).


Great review, Clark.
I was worried about this game. I love the N64 game, but since then Nintendo has really pulled away from the RPG elements that made the original game so, so compelling for me.
"Super
Paper Mario had you doing combat in real-time (which Sticker Star incorporates
when it arbitrarily decides you’re too strong for some enemies)."
Good review, but I'm not sure this is arbitrary. Mario gets more powerful as he collects the royal stickers at the end of each world, so there's a pretty clear in-game logic for this, imho. If your initial strike does more damage than the enemy has HP, it kills him, and there's no need for a battle. (Being as he's, you know, dead and all.) I don't think it's arbitrary at all, and you can still get roped into a battle if the enemy hits you first, so even minor enemies require your attention.