Out of all of the characters in classic literary fiction, it makes the most sense to create a Diablo-like action role-playing game based off of Abraham Van Helsing. Introduced in Bram Stoker’s Dracula, Van Helsing is a monster-hunting professional that has many titles to his name. He also was not given a strong background within Stoker’s work, leaving great potential for past and future monster-hunting situations to be crafted by other writers.
In this sense, The Incredible Adventures of Van Helsingis serviceable. By no means is it a Torchlight II or a Diablo, but the monsters drop loot and they drop it quite often. There are the standard equipment slots; headgear, gauntlets, body armor, boots, two rings, a pendent, and two weapons. There are a bundle of weapon-specific attributes and an ‘essence’ system that allows player-allocated modifications to weapons. The unusual Rage combat mechanic, where points gained from kills can be put into one-shot effects that modify specific skills/attacks, does bring an interesting spin that compliments standard Diablo-esque gameplay. However, there are two major issues with the overall game design; skill trees and difficulty.
While remaining reasonable for the first few hours, the difficulty of The Incredible Adventures of Van Helsingramps up quickly. This partially has to do with the somewhat unreasonable groups of monsters that easily swarm the player. Most enemies come in their own gangs of sorts and attacking any one of them alerting the rest of the enemies to your location. Another issue is that there are no real enemies which could be considered, cannon fodder; many of them take a surprising amount of hits to kill and can do significant damage to the player. This, combined with the swarm behaviour, makes dying in the game very easy. Groups of champion monsters are the worst, as they can be frequent and take several dozen hits while dishing out lots of damage. And all of the experiences I am describing to you were all on playing the normal difficulty; I cannot begin to imagine what perseverance it takes to get through the higher difficulties.
While being primarily a PC game and thus having adequate control options, there is one thing that bugged me a little. It was that seemingly random keys were tied to very specific game functions and could not be reset. Who uses the ‘4’ key as a critical, cannot-be-changed function in a game? Why can only ‘T’ be used for one action? Why in the world is ‘F’ restricted? To me, those restrictions make absolutely no sense.
