Looking at the screenshots, Rivals at War 2084 (or RAW 2084), could have been a superb game. It looks like it has everything going for it to make for an addictive free-to-play game. It’s got collectable cards, it’s got a neat setting and the promise of team-based arena warfare is exciting, considering it looks quite good in those shots.
Once I started playing I quickly realised that RAW 2084 is in many ways a lie. This is a game designed for nothing more than scratching money out of the players, and the game it offers in return could be barely called a game.
I can actually explain everything that players do in this game in a quick paragraph; players buy packs of cards that give them soldiers, equipment and tactics. They then put the equipment on the soldiers, assign some tactics to the team, and hit “fight.” The reward? More money.

To make matters worse, this game features one of the most unbalanced “pay to win” mechanics that I’ve ever come across. The packs of cards that are purchasable only with the premium currency that you buy with real cash feature cards that are well and truly more powerful than the packs of cards that can be earned in-game. Because there’s so little room for player skill to out-play superior forces, players who do buy those premium packs are tough to beat.
It’s a real pity because even the most minimum of battle interactions would have helped. Perhaps have the ability to select regions of the battle to focus on, or control over the unit’s aggression levels, or the ability to execute special abilities would have been enough. Even if it would be too difficult to give full control over the shooting and direct control over the units’ movement, there were ways that this game could have been more interactive, and thus feel less cynical.
– Matt S.
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
