Calling Sonic Labyrinth one of the less beloved titles in the Sonic the Hedgehog franchise is something of an understatement. A frequent contender for worst game in the series during fan discussions, Sonic Labyrinth makes its debut on the 3DS to virtually zero applause. Yet in some perverse way, it actually managed to captivate me.
Despite the alleged lack of speed, I actually found this to be among the faster paced Sonic titles insofar as spin-offs and side games go. Sonic does move sluggishly while traversing in his perceptibly anthropomorphic state, but adapting to the game’s stop and start spin-dash mechanic makes things breeze by at the speed of sound. The game goes so far as to enforce increasingly strenuous time limits, eventually compelling the player to embrace the full-dash approach. Walking is only ever necessary to recollect the keys you’ll inescapably lose to the shoddy collision detection.
A couple attempts are made to keep the design fresh. Each world tends to have specific obstacles and foes to prevent the minimalist colour-swapped environments from becoming grating. Power-ups, however ineffective they end up being, at least illustrate a shot at further integrating Sonic’s heritage. Chocolate sprinkles on stale bread, perhaps. Technical Editor
