The catch-up coffee: August 3, 2026

Weirdness awaits.

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7 mins read
A newly-cropped version of Dee Dee in the DDNet news studio.

Welcome to Digitally Downloaded’s weekly catch-up news feature, the catch-up coffee. Here, I bring you the best news you may have missed from last week. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!

The Last Waltz Promotional Image. Wishlist on Steam Now!

Idle game BuGarden launches next month

Plum Tree Games (also known as Plumtree Games and Plum Tree Studio) has announced a September release date for its desktop companion idle game BuGarden. The cozy game is a flower garden that sits at the bottom of your desktop screen. Plant seeds, water the plants, add fertilizer, and watch your garden grow. There’s a little snail that takes care of your seeds if you’re away or too busy. Unlock new plants, tools, and decorations as you progress.

Here are the game’s key features, via Plum Tree Games:

  • An idle gardening game that lives at the corner of your screen!
  • Helpful little snail companion with a customizable shell!
  • Unlock tools, seeds and decorations as your garden grows!
  • Distraction-free mode for when you need to focus!
  • No timers or fail states. No mess, no stress!

Developed and published by Plum Tree Games, BuGarden will be released for PC via Steam on September 22.

The Immortal John Triptych gets an August release date

Akupara Games and Joe Richardson have announced a late-August release date for anthology collection The Immortal John Triptych, which includes Four Last Things, The Procession to Calvary, and Death of the Reprobate in one package. The compilation also includes bonus features, deleted scenes, and QoL updates. These three Pythonesque adventures are made from Renaissance paintings and reckless ambition. Players will pilfer from pirates, conspire with cardinals, and face the Four Last Things. The silly, intelligent trilogy is rounded out with luscious landscapes and preposterous portraits.

Here are the game’s key features, via Akupara Games:

  • Puzzling Pilgrimages – A traditional narrative adventure game, with a modernized interface. Control your character(s) via direct control, interact with people and places with a snazzy “verb coin” interaction menu, and drag and drop (or hoard) your precious items from a simple drop-down inventory.
  • Renaissance Artwork – Renaissance, Rococo and even a hint of Romanticism, to be a little more precise. Hundreds of paintings, spanning hundreds of years, are all brought together into one consistent world.
  • Classical Music – A mix of publicly available classics and works from musician Eduardo Antonello populate the Triptych’s airwaves. Period-appropriate music that adapts as the story progresses, recorded using real medieval/renaissance instruments.
  • Standalone Story – Four Last Things, The Procession to Calvary, and Death of the Reprobate feature unique stories with recurring characters/themes all within the same world.
  • Highbrow Buffoonery – Lofty subject matter is treated with gleeful flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
  • Fully Remastered – Unified user interface overhaul across the board, never-before-seen deleted and bonus scenes, QoL improvements, full controller support, and an arm in the air waving like it just doesn’t care. The Immortal John Triptych brings the ultimate Joe Richardson experience to the forefront.

Developed by Joe Richardson and published by Akupara Games, The Immortal John Triptych will be released for PC via Steam, PlayStation 5, Switch 2, Switch, Xbox Series, and Xbox One on August 27.

Lost & Found: A This Bed We Made Story announced for PC

Last week, Lowbirth Games announced Lost & Found: A This Bed We Made Story, a standalone sequel store to This Bed We Made, for PC. And players won’t have to wait long to play, as it launches in mere days! It follows Sophie Roy, the main character from This Bed We Made. In that game, she snoops through guests’ belongings to solve a dark mystery. Regardless, players require no knowledge of This Bed We Made to play. Lost & Found: A This Bed We Made Story

Set a few years after the original game, Sophie’s beginning a new job as a stewardess aboard a transatlantic ship. Passengers’ belongings begin disappearing, and Sophie is drawn back to snooping. Lost & Found: A This Bed We Made Story is a one- or two-hour narrative experience that builds on elements from the previous title: snooping through private spaces, uncovering secrets, cleaning up messes, and piecing together the truth through everyday tasks. It features refined gameplay, a new setting, and a brand-new cast of characters.

Developed and published by Lowbirth Games, Lost & Found: A This Bed We Made Story will be released for PC via Steam on August 5.

Thimbleweed Park 2 announced for PC

Nine years after Thimbleweed Park launched, Terrible Toybox has announced Thimbleweed Park 2 for PC. The developer promises, “it’s more Thimbleweed Park than ever.” Thimbleweed Park 2 is a point-and-click adventure spoof of a classic whodunnit.

Artwork for Thimbleweed Park 2, stating a 2028 date.

This time around, a dead body is found at the Edmund Mansion; Agents Ray and Reyes return to investigate… maybe? By the end of a long, strange night in Thimbleweed Park, you’ll have more questions than answers. While there is a “2” in the title, it’s not really a prequel or a sequel. It’s just plain weird. And the dead body is the least of your problems.

Developed and published by Terrible Toybox, Thimbleweed Park 2 will be released for PC via Steam in 2028. (Though I’d expect more platforms to be added later.)

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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