A “RPG for adults” based on One Thousand and One Nights? Oh my

Please be good, we don't get enough Arabian Nights-themed games.

2 mins read

Every so often a project is announced that just sounds incredible. Shallah is one such game. In development by JP Games (the new studio headed by Hajime Tabata, the director of Final Fantasy XV, Final Fantasy Type-0, and The Third Birthday), Shallah promises to be a “cutting-edge RPG for adults” set against the backdrop of “an epic world that incorporates the tale of One Thousand and One Nights.”

If you’ve never read One Thousand and One Nights, it is the ultimate collection of Middle Eastern folk and fairy tales. It is the collection of stories that brought us Aladdin, Ali Baba and the 40 Thieves, and Sinbad the Sailor. These stories, in the original book, are incredibly adult, and it’s going to be interesting to see just how pure to that Shallah will be.

The only downside is that the game is being developed in collaboration with an AI “development and sales company,” Quantum Solutions. This isn’t necessarily the end of the world, if the AI is being used to support the developers in coding – strengthen the in-game AI, for example. Of course, if it’s being used to generate art assets and narrative, then Shallah won’t live up to its promise.

So let’s just cross our fingers for now. The game will be fully announced at a later date, when it’s deeper into development. For now we just have the one piece of art.

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Matt S. is the Editor-in-Chief and Publisher of DDNet. He's been writing about games for over 20 years, including a book, but is perhaps best-known for being the high priest of the Church of Hatsune Miku.

  • Let’s hope it’s not one of those ironic wish-twister genies behind this one.
    Last time a game was called “Arabian Nights” it was a glitchy platformer with some laughably trashy scenes that old 3D tech didn’t do any favors.

    • Indeed. The last time I played a good game that was based on the Arabian Nights fantasy was City of Brass, which was excellent, but it was mostly an aesthetic direction there. I really wanted something with a strong narrative too.

      The last time I played a great game based on Arabian Nights with the narrative elements was… Al-Qadim from back in the DOS era, from recollection.

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