Avert a blood-soaked tragedy in One Night: Burlesque

Crime is lurking in the shadows.

2 mins read
The key art for One Night: Burlesque. It features the game's logo and the top half of a pink-haired burlesque dancer.

Described as a mottled burlesque fantasy, One Night: Burlesque is a detective/crime story in a unique noir setting. The visual novel has players delving into the heart of a tarry noir tale, where the fluff of peacock features and sequins darken under the influence of crime lurking in the shadows. I’m a bit worried that a visual novel might not properly convey the emotions stirred up by the seductive art of burlesque, but I’m definitely intrigued.

Splay as Hollie, a talented dancer at the exclusive burlesque club Angel’s Den. The world seems ordinary enough, though that’s not actually the truth. Humanity possesses supernatural abilities that will drive them insane unless they use a drug suppressing the effects, Odderal. Thanks to her telepathy, Hollie learns that someone is planning to murder her best friend after the night’s performance. Hollie begins a desperate mission to save her friend from certain doom.

Hollie will delve into the minds of those around her, trying to solve the mystery. The murderer is definitely in the audience. Uncover their hidden motives and unveil the truth. But be cautious… every mind holds secrets, and not everyone is willing to share everything right away. Navigate a tangled web of relationships and peel back the layers of deceit.

Related reading: RedDeer.Games recently launched Wildagotchi for Nintendo Switch.

The game features hand-drawn graphics, reminiscent of the noir style. There are three endings, but which one players get depends on their decisions. The time is tick tick ticking away… but will you make the right choices to save Hollie’s friend?

Developed and published by RedDeer.Games (also known for Fluffy Horde and Bit Orchard), One Night: Burlesque will be released for PC via Steam and Nintendo Switch later this year.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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