The Cosmic Wheel Sisterhood has a release date set, and it’s quite soon!

Fate isn't your fault, but it is your responsibility.

2 mins read
The key art for The Cosmic Wheel Sisterhood.

I’ve been hyped for The Cosmic Wheel Sisterhood since it was announced. Matt’s preview of the game definitely fuelled that, but it also helps that it’s from the developer behind The Red Strings Club. There’s also a supernatural/occult/witchy element to it, which immediately draws me into just about anything. I’ve been patiently waiting for a release date since April. In fact, I looked it up two days ago in case I had missed something. Turns out, I must just be psychic, as today Devolver Digital announced when we’ll be able to play the thought-provoking narrative adventure game.

The Cosmic Wheel Sisterhood features a diverse cast of characters, Tarot-like card creation, divination, and a branching story that spans both time and space. It explores themes such as identity, community, and personal responsibility in a hand-crafted universe.

Players take on the role of Fortuna, an exiled Witch living on an asteroid. She forms a pact with a forbidden creature in attempt to regain her freedom. After being exiled for two centuries, she’ll meet new Witches and use the cards Fortuna created to pierce through their pasts and futures. Players will find themselves immersed in the complex web of interests surrounding the coven, leading to a political plot that will define the fate of the Cosmic Witch society.

Fortuna will have to come to terms with her power and the impact her decisions have on others as well as the coven’s fate. She’ll craft unique divination cards from hundreds of possibilities to help understand and determine the fate of encountered characters. The game is made up of hand-crafted pixel art visuals and more than three hours of original music by celebrated composed fingerspit.

Developed by Deconstructeam and published by Devolver Digital, The Cosmic Wheel Sisterhood will be released for PC via Steam and Nintendo Switch on August 16.

Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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