Recycle humans in Organs Please, launching in April

Humanity with a twist.

2 mins read
The key art for Organs Please.

Organs Please is a satirical management sim where players take control of a recycling factory… that recycles humans. Eep! Decide who escapes a dying planet in a cozy spaceship, as well as who to sacrifice for the sake of humanity. If the name seems familiar, you’re not wrong: it’s spoofing the title of one of my all-time favourite games, Papers, Please. And it’s set to leave Early Access and launch fully.

It’s sometime in the future, and humanity is barely clinging to life on a dying Earth. Their only option is to leave and go to the future home of the human race, Planet 42. The spaceship that will take them there is The Ark, but there isn’t enough room for everyone… so players will have to “dispose” of any undesirables. Not only is that gross, it’s exceptionally sad. Despite the quirky nature of the game, there’s this base of moral choices and consequences.

Players will manage all facets of the spaceship. Screen visitors that are literally dying to get off the planet and are happy to risk being turned into canned food, a pile of ash, or a factory employee. Manage the factory by constructing new facilities and upgrading them. Resources are finite, so be careful that things don’t fall apart before the spaceship takes off. Hire staff, each with unique quirks and prejudices. Hard workers can be promoted and pampered with improved amenities. As with any business, there are other organizations to deal with: juggle orders and meet weekly quotas. But you better do a good job, because you’re only alive for as long as you’re useful.

The Early Access version of the game included two in-game weeks and various outcomes. The final version, in comparison, includes five weeks, six endings, crazy faction requests, and more. One playthrough should take between eight and twelve hours.

Developed by Techhome and published by HeroCraft PC, Organs Please will leave Early Access and be released for PC via Steam on April 5.


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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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