Podcast-in-Video: What makes a game canon?

If games are art, what's the canon?

1 min read

In this video (the third part of this month’s podcast, see below), Harvard, Trent and I talk about the game canon. We often assume that a game becomes canon when it sells well (that’s not it) or even that it reviews well (not that either). You only need to look at Citizen Kane – neither a financial nor critical success – to realise that this just isn’t true. So what *does* make a game canon?

Because our podcasts are quite lengthy, what we’ve started to do is split the sections of the podcast up to use as videos on our YouTube channel. You can always just tune in to the podcast if you prefer, of course! However, if there are only individual sections that are of interest, or you just want to watch the podcast in action instead, then we’ve created these videos for your benefit!

Matt S. is the Editor-in-Chief and Publisher of DDNet. He's been writing about games for over 20 years, including a book, but is perhaps best-known for being the high priest of the Church of Hatsune Miku.

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