Win one of three copies of Akiba’s Trip on PlayStation 4!

3 mins read
Contest by Matt S.

It’s our first game giveaway of 2015! Thanks to the kind people at NISA, we have three (3) copies of Akiba’s Trip on the PlayStation 4 to give away.

Akiba’s Trip is a quirky open world/ RPG mix that tasks players with ripping the clothes off their opponents. It’s as strange as it sounds, but the DDNet team found the quirky formula to be a clever parody of both the Yakuza-style approach to game development and the Akihabara culture in Japan.

So, if you’d like to play the strangest game on the PlayStation 4 to date, then we have the contest for you! All you need to do is head on over to the survey link below and fill it out, and you’re in the draw (this will sign you up for our weekly newsletter if you’re not already on it).

As always the survey is a contest of skill. This time around we’re asking you to tell us who you would like to see interviewed if there is a second volume of Game Art produced. For people who missed that particular announcement, Game Art is a book that I have spent the last year writing which has interviews with 23 of the brightest creative minds in game development from around the world.

The list of people I interviewed for the first book are below. All you need to do to win a copy of the game is to surprise us with an interesting idea of who you would like to see interviewed next time around.

Mike Laidlaw, Creative Director, Bioware (Dragon Age, Mass Effect)
Jean-François Poirier, Producer, Ubisoft (Child of Light)
Naoki Yoshida, Producer, Square Enix (Final Fantast XIV)
Goichi Suda, CEO, Grasshopper Manufacture (Lollipop Chainsaw, Killer Is Dead)
American McGee, CEO, Spicy Horse (American McGee’s Alice, Alice: Madness Returns)
Yosuke Hayashi, Head of Development, Tecmo (Dead or Alive 5, Ninja Gaiden 3)
Yoshito Okamura, Director, GUST (Atelier franchise)
Keisuke Kikuchi, Director, Koei (Fatal Frame 2, Deception IV)
Akihiro Suzuki, Producer, Koei (Bladestorm, Dynasty Warriors)
Hidetaka Suehiro, Producer, Access Games (Deadly Premonition, D4)
Tsunako, Artist, Compile Heart (Fairy Fencer F)
Makoto Kitano, Director, Compile Heart (Sorcery Saga, Monster Monpiece)
Naoko Mizuno, Producer, Compile Heart (Hyperdimension Neptunia)
Konrad Czernik, Art Director, Techland (Hellraid)
Nic Watt, Director, Nnooo (Blast Em Bunnies, escapeVektor)
Jennifer Schneidereit, Director, Nyamyam (Tengami)
Alex Norton, Independent Developer (Malevolence)
Mavros Sedano, Independent Developer (NaissancE)
Michael Semyn and Auriea Harvey, Owners, Tale of Tales (The Path, Luxuria Superbia)
Neil Rennison, Director, Tin Man Games (Game Book Adventures franchise)
Tamara Schembri, Director, Toybox Games (Flowmo)
Amy Fredeen and Alan Gershenfeld, Creators, E-line Media (Never Alone)
Guillaume Provost, Founder, Compulsion Games (Contrast)

As always, best of luck in the contest! Entries close at 11 PM, Friday, January 30 (Australian EST). So get in early!

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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