Super Little Acorns 3D Turbo is yet another in an increasingly long line of App Store to eShop ports. Of course, since the 3DS is quite a different beast from the iOS line, there’s another set of expectations associated with a title released on Nintendo’s dedicated game device. If the game’s elaborate title featuring three seemingly superfluous words is to be believed, the developers have grasped this and made the necessary adjustments aimed at a more core market.
Achievements serve to further flesh out the myriad of levels on offer. Each stage contains four objectives designed with the intention of prolonging gameplay beyond your initial run. Between collecting fruit, speed running, and dispatching of all enemies, there’s quite a diverse selection to work with. While the early ones allow you to effortlessly nab all the achievements in your first session, the later ones will have you doing up to three or four separate runs.
So, other than the verbose title, what makes Super Little Acorns 3D Turbo an improvement over its predecessor? The game’s “super” gameplay quality was already established on iOS. It’s certainly not the 3D part, as this game, like 90% of them on the system, fails to buck the trend of worthless implementation of three dimensions in a two-dimensional game. Nay, it’s the new turbo mode that takes the content of the original game and expands it twofold with extra challenge. One could also make the argument that the tactile controls offered by buttons make for a superior experience, but I’ve honestly never had difficulty playing platformers on iOS anyway. Technical Editor
Email me at: clarka@digitallydownloaded.net
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