One of the most unexpected developments of 2012 is the surprising change of events for free-to-play video games.
It started with Blacklight Retribution in April, bringing an extremely fun and balanced military shooter to the meta-genre. Following that game less than a month afterward were Tribes Ascend and Super Monday Night Combat respectively, two high-quality games that added to the then-anamoly of polished free-to-play video games.
As all good properties involving mechs do, Hawken focuses solely on the walking machines of death. Players are thrust into an arena with their mechs and told to kill each-other or capture points while killing each-other. Mechanical violence is the goal of the game and Hawken provides an interesting framework for this destruction to take place.
One aspect that many people would view as going against the dueling nature of the game is the leveling system. Hawken uses two types of leveling in which players can increase their mechs; skill tree point distribution and linear level progression.