Nintendo’s Wii U has launched and the “gloom and doom” articles are just as abundant as with much any other hardware release, but you can rest assured, this is not one of them.
I’ve been carefully watching events unfold, enjoying the criticism as I always do, yet with this system there’s been something different – something just doesn’t ‘feel’ right this time around. I’ve been hard at work, searching though countless articles both recent and past and I think I just might have picked a few truths from the mounds of articles that amass each day in the world of gaming journalism, and I think I might have just found the needle hidden within the haystack.
“I don’t actually know what makes it slow, but enough “tech” people I trust in world are saying the same things.”
“GPU and ram is nice to have shaders/textures loaded. Physics and gameplay run on CPU mostly so player count is affected etc.”
“This is also what I been hearing within the industry, to bad since it will shorten its life a lot when new gen. starts.”
“One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less,” he said. “So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.
“Dealing with that is a challenge.”
“This is absolutely the beginning of a new generation. With the innovation we’re bringing to bear, with the social community we’re bringing to bear, [and] with the video entertainment we’re bringing to bear, I think this is the start of a new generation. I think those who say otherwise are clearly trying to preserve sales on their current hardware. This is definitely the start of a new day.”