Following up on part one of this feature, (which you should read if you haven’t done so), I listed three games of which I believed had the potential to bare the Wii U’s innovation and the potential for games (and new concepts entirely) to utilise its capabilities efficiently, as well as providing spectacular experiences and new perspectives on those titles as well. Now, I’ve written up part two and like the previous article, have particularized on three more games and given an in-depth analysis of why I think these games could be what they could be if revamped for a Wii U appearance. Take another good, long read.
Trauma Center – The Trauma Center series has become known as quite a cult hit since it first saw the light back in 2004, and it’s really no surprise either. It’s one of the best medical-themed games that has ever made it successfully, and the experience is intensified by the fact that the games themselves are quite authentic compared to live operating-room practices. It’s a constantly challenging call for a skilled combination of dexterity, thinking ability and the capacity to keep a level head under immense pressure – all the necessary attributes of a real-life surgeon. The series also doesn’t do half a bad job at creating intrepid storylines and dialogue, as well as focusing equally well on the entire well-versed team of medical professionals. But as to why this game needs a new sequel to find its way to the Wii U? I kid you not when I say that the control possibilities for this game on such a console are profoundly immense. Trauma Center is one of the few games I’ve seen display a proper diversity in gameplay, from the multiplicity of the surgery itself to the game’s diagnostics and everything in between. This is something the GamePad could take full advantage of to its capacity with a little ingenuity, seeing as a combination of different control schemes are required to get the best of this medical marvel.
Ace Combat – The Ace Combat series is, as anyone else would be able to decipher, a flight simulation game and a pretty good one at that. Mostly known for their arcade-like controls and intense battles, they combine an engaging balance of seamless flight tactics and intrepid aerial combat, which has proven to be a very challenging experience in these games, all within a fairly interesting storyline. The last game in the series we saw launched last October, Ace Combat: Assault Horizon, added a host of new modes, features and gameplay elements which were generally well-received (outside the repetitive and overly-scripted storyline of the game), and these are things I believe the Wii U can capitalise on, as well as refreshing the entire series for gamers.
Dungeons and Dragons – I must be kidding you, right? No. I’m not kidding at all. There’s no excuse not to have heard of Dungeons and Dragons (D&D) at least once in your life (even if you’re as young as me), but let’s just go over its background. Dungeons and Dragons is, fundamentally, the iconic mother of the RPG genre. First published in 1974, the table-top board game was a bigger concept derived from miniature war-games back in the time. Each player was assigned a specific character (with a chosen species, individual constitutions, skills, powers, etc.) to play and was to embark on imaginary adventures within a fantasy setting. A player was also assigned as the Dungeon Master (DM), who served as the game’s referee and story-teller, and decided how the entire game was to play out; basically, they were in control. Other players were to form a party with their characters and solve dilemmas, tasks and other such obstacles while interacting with the game’s setting and each other.
What are your opinions on the Wii U and its prospects for gameplay, in particular with the games articulated on above? Let us know in the comments section below.