The weekend discussion: “What do you look for in a game?”

1 min read

“Fun.” That’s the obvious answer to this week’s discussion, but there are many different ways a game can be fun. My question to all our lovely readers is: “what makes a game fun for you?”

Is it a tightly-written narrative, flat-out humour, innovative gameplay, quality multiplayer…. or something entirely different?

We look forward to hearing what you have to say πŸ™‚

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  • To kick things off; for me, I like games that make me think. I am a subscriber to the idea that games can be art, so I'm a big fan of games that can engage with me on a deeper level.

    It's actually to the point where I don't necessarily care if a game is especially well made – some of the most amazing movies are technically flawed or not that entertaining to watch, but very fulfilling and engaging, and for me games are the same.

    So for instance, I thought Pandora's Tower was a poor *game,* but an amazing *experience* and so I enjoyed my time with it. Lollipop Chainsaw is another example.

    Of course, just like how I like The Avengers, I like the simple, well made, fun games as well! Rather addicted to Marvel Pinball right now. πŸ˜€

  • If I may pick two, I would say that I look for surprise in a game and "Respectable" humor. While my first point is a bit obvious, I feel the second needs a bit more elaboration;

    I define "Respectable Humor" as humor that originates from characters that I can respect. For example; in Kid Icarus Uprising, a lot of humor originates from the characters being their characters. But at the end of the day I can respect those characters; they have (mostly) noble goals and they don't make themselves look humorous or stupid on purpose.

  • Level editors make me more interested in games, ever since I spent many months getting used to the original Far Cry Sandbox engine, and designed a few levels in it.

    Also, data. I enjoy stats in games, most likely because I was so addicted to playing GoldenEye 64 back in the day, and it provided statistics at the end of each level.

  • Funny you mention stats – for competitive games, I love that too. One of the reasons my brothers and I moved to Perfect Dark after it was released, over Goldeneye, is that it kept far more detailed stats.

    Also, now I know why you like Call of Duty so much. Those games keep insane numbers of statistics. That much is awesome πŸ˜€

  • Guns, blood, foul language, violence, sex, nudity and more sex. Yes, it has to have lots of sex in it, I mean guns, yes, it has to have lots of guns in it instead of sex. But sex does indeed make it better doesn't it.

    I mean, think about it — those QTE mini games in God of War absolutely make the game, like, six-thousand and fourteen times better because of it. Up until God of War, I had thought Kratos was always a nice little virgin boy, that possibly might end up being a priest, or monk even at some point. But still, all that blood, gore, violence and ever-so-sexy boob, um, things on those flying, um, naked bird things… yep, I'm calling it now — God of War is absolutely art!

    Why would anyone not want to play a game without all of the above?

  • A good story is important to me, but I have so little time to actually get into the RPGs and lengthier adventure games of the world these days that I feel like it's taking a back seat to game length.

    I like to finish everything I start (unless it's a truly terrible game) so 8-10 hours is just about as much of a commitment as I can take on if I want any hope of beating said game in a timely fashion. Fortunately there have been a bunch of really excellent action titles in the last few years that fit both bills nicely.

  • immersion. That's a pretty broad term, but it happens in a lot of ways. i have to be able to 'get into it' to really just get the most out of it. Some aspect has to engross me. Maybe it's an interactive storyline from Mass Effect that really makes me care about the characters, or just 'getting into it' and super competitive in an online shooter, or the sense of satisfaction in watching my players I sunk a season of time into develop at the end of the year in a sports game.

    By contrast, an example of a game that let me down on that front was Risen. I loved the sense of story to it, that you could make decisions that mattered, but for some reason the story just never clicked, i didn't enjoy the combat and after about 30 hours i just was not into it enough – I did not feel compelled to finish it.

  • Did you ever play the sequel? The pirate theme seemed a little goofy but it looked a lot better than the first one.

  • So far I haven't. I likely will when it's heavily discounted. i've heard mixed things on it and while it looks better, I'm still a bit concerned I'll wind up disappointed.

  • Shhh! Don't tell anyone! πŸ™‚

    Actually, I got a new office chair and was in a great mood in my comfort. πŸ˜‰

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