Because of this, I’m kind of surprised that the games industry hasn’t leapt at the opportunity to utilize music in their games in new and innovative ways. Sure, we’ve had games like inFamous that used their game as an excuse to hire experimental artist Amon Tobin to do their soundtrack, or games like Dead Space that advanced the way ambient sound was used by utilizing AI-directed sound to provide audio stabs at scary points of the game. Even Rock Band has its fair share of innovation, even if it only uses music as a way to achieve points.
The original Beat Hazard is a twin-stick shooter which uses music to determine the strength of your weapons, the number, type and formation of your enemies, and the visual intensity of the level. And when I say “visual intensity”, I mean it; this game alternates between being gorgeous and seizure-inducing with its visuals. But we’ll get to that in a minute.
|No, this isn’t a constellation as seen through the Hubble telescope.
This is Beat Hazard in action.
|There are also occasionally bosses you have to fight.
I’m not sure what triggers them but they’re usually pretty cool.