
This game’s premise is this: There’s a cute little cookie-munching monster at the base of the iPhone’s screen (no, he isn’t blue). There’s a cookie suspended in a bubble somewhere above him (the rare level flips this around, but I don’t want to be confusing here). By tapping the bubble, the cookie is freed and proceeds to fall and roll it’s way towards the monster.
To pass a level, you’ll need to use the in-level powerups as well as the iPhone’s gyroscope to guide the cookie to the monster’s mouth. The powerups are a varied bunch – from items that make the cookie float, to shields and shrinking/ growing pickups. It’s a veritable Alice in Wonderland. Players also have access to a limited supply of rope, which can be used to create impromptu bridges on each level.
Littering each screen is also a range of hazards, from everything from electrified barriers to the mundane hole in the floor. The game’s difficulty scales nicely, starting off very gently but gradually becoming a reasonable challenge. Collecting some of the bonus stars, especially, will test your commitment to finish this game 100 per cent.

It’s entirely for that reason that I don’t see this game becoming the next Angry Birds. There’s nothing inherently wrong with it; it’s an accessible, easy to play casual game with all the usual Game Center trappings.
It’s just that, while Angry Birds (and Flight Control before it), are basic games, Save Yammi tries just a touch too hard to mix things up. The gyroscope is the straw that breaks the camel’s here.
