|This is a game that pokes a lot of fun at traditional fantasy|
An unusual feature of the game is that it will give you all the basic ingredients to cast spells from the very first mission – there is no mana bar, no experience and no finite resources of any kind. As a mage, you have the option to cast from a range of elemental options – the typical earth, fire, wind and water as well as others such as lightning and healing, eventually totalling eight. From these basic functions, you utilise these elements, either individually or in combination, to assist your friends and reign down destruction on your enemies. The learning curve in the game involves obtaining experience in specific combinations, so to cast impressive and powerful spells the number of combinations is extensive and experimentation is actively encouraged.
|Love the smell of magepalm in the morning. Witty stuff, huh?|
Sadly some of the game’s glitches still have not been remedied, and some new ones have been added in. The increased focuse on ranged weapons to suit the industrial/gunfire age means that enemies can now target the player from offscreen, and losing the last bars of life to an unseen enemy is not fun. Lagging and chat options are still woefully inadequate.
|Guns and magic: a killer combination|