Shin Megami Tensei Persona 2: Innocent Sin is a remake of a PlayStation title of the same name. Never originally seeing a release outside of Japan, we all knew it was destined for a translation someday. That day is finally upon us, but the best part of Persona 2: Innocent Sin is that the game lends itself to the PSP hardware and offers more than the “fresh coat of paint, same game” approach many developers are taking today.
Japan has seen better days. You follow the silent protagonist Tatsuya Suou, a high school student who soon finds out rumours are literally altering the landscape of the country for the worse. On top of this, students are contacting a being known as Joker via their phones. This mystifying character will either grant the dreams of a student or sap their souls, condemning them to a life of obscurity in the shadows. Things start to get interesting when Tatsuya's friend, Lisa Silverman, wants him to rescue a student from a gang run by Eikichi Mishina. One thing leads to another and the three characters learn they have the powers of Persona – a spirit within that yields great power. Can the group stop Joker and save the innocent students?
It’s worth noting that the plot takes some time before it picks up the pace. The first few hours seem somewhat dull and trivial, centring around initially uninteresting characters. Once the groundwork has been established though, things start to get a heck of a lot more exciting and characters begin to showcase their real depth.
The objectives aren’t necessarily traditional either – the first dungeon has you exploring your high school, Seven Sisters, to destroy all the emblems in the school. The game also packs a variety of side-quests at the theatre, which you can play at your own leisure. Many of the locations are as vast as standard real-life locations and tons have accessible rooms, so it’s enjoyable to simply traverse the areas - though you will be bombarded by demons.
Aside from this, the core battle system is the standard stuff we’ve seen for years, albeit more challenging in this game than many other JRPGs. You’ll level up your characters, use items in battle, and equip weapons and armour to your heart’s content. The demon conversations and Personas go a long way towards making conventional combat something worth writing home about.
The graphics are observably reminiscent of the original PlayStation game, yet more refined. You’ll occasionally see some attractive anime scenes in between all the action, which helps break up the gameplay a bit. Aside from a few quirks like the peculiar walking animation in contrast to the character’s moving speed, it’s a fairly typical-looking isometric game. Textures can be somewhat muddy and uninteresting, but for the most part, it conveys the game’s world sufficiently without any hitches. It would’ve been a treat to see this title redone in full 3D, but doing so would probably be pushing the PSP’s limitations (particularly because a digital copy of the game can take up to nearly 1.2GB). The camera can be changed as you wander, which aids visibility and makes wall objects simpler to identify.
The soundtrack is rather varied, ranging from low-key background noise to infectiously catchy rock tunes. There’s an option to choose from the original and new tracks, though I am rather partial to the remixes. There is some voice acting, but it’s largely inconsistent and applies only to specific story sequences. The game’s voices are in English, with no option for Japanese, but it’s not an issue when you take the infrequency and quality of the voices into account.
Shin Megami Tensei Persona 2: Innocent Sin is worth your time and money. Aside from minor quibbles with the visuals, it delivers admirably on all fronts. Simply put, an essential buy for fans of the Persona series and any RPG fan willing to demonstrate a bit of patience, because again, this is a difficult game at times.
- Clark A