Review: Destructopus (iPhone)

//
4 mins read

Remember Rampage? It’s one of those retro game series that has fallen way out of favour, but at the time, it was an arcade classic. It essentially followed the formula of Godzilla – gargantuan beastie tears up cities, and put you in control of one of three different monsters – an ape, a wolf and a lizard, and had you smashing buildings and eating people for points.

Dodging is this game’s greatest weakness. In short – it’s sluggish

Destructopus takes that basic idea and throws a few beat-em-up elements into the mix to create a side scrolling smash-them-all. It works, but it’s also eerie in that it’s managed to replicate many of the problems that has plagued recent attempts to update Rampage.
Chief among those is sluggish controls. Perhaps because he’s taller than almost any building, Destructopus also controls like a broken tank. Missiles fly into the screen, and you’re going to have to press the duck button way, way in advance to avoid being hit. Early on you’ll acquire a dash move, which requires you to double tap the “forward” button, but it’s a pointless move, because Destructopus will then stop moving temporarially. Attacks, too, have a significant delay between the button press and the action being performed, making timing difficult.
Now, this might be realistic (as realistic as expected for a game about giant monsters smashing up stuff), but it’s not exactly entertaining. Throw in a difficulty level that inflates artificially, and the game can get downright infuriating.
The boss battles tend to be a lot of fun, if only because they break up the regular action
What I mean by that is: difficulty spikes can be quite huge from level to level, but by simply wandering into a shop and purchasing a few upgrades (some can be bought with in-game points you’ve earned, others require real money), the levels suddenly become easy, because all of a sudden Destrutopus can soak up the cheap incidents of collateral damage, and can suddenly move fast enough to catch the food that’s running away from him.
The fact that some of the best upgrades cost additional money to buy, in that context, seems quite cynical. It’s also worth noting that at this stage there is no Game Center integration, which is disappointing since this game is all about the points.
What is much more enjoyable is the presentation. The game is genuinely good looking, with great use of colour and animation to create a world filled with cartoon violence. There’s not a huge number of levels, but the variety within those levels, and the level design itself, is quite decent. The music accompanies the action superbly, sounding just like the B-grade monster flick it draws so much inspiration from.
Enemy patterns can be genuinely difficult at times
Destructopus is probably an indication that Rampage-like games are no longer relevant in the modern era of gaming. We want precise control over our characters these days, not to fight with lumbering brutes to make any progress. While it’s a great-looking game, and while it has plenty of content for a little downloadable game, Destructopus is also a touch flat in execution. That said, it will probably find a reasonable following, so we look forward to see if a future sequel can tighten the controls up.

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

  • Nice review – the screenshots are good – I like the visual qualities. Nice and vibrant. Nice lead-in using Rampage too – I remember when I loved that game when I was younger. At first. Then eventually I realized how shallow the gameplay rally was, and didn't play it much after.

  • Nice review – the screenshots are good – I like the visual qualities. Nice and vibrant. Nice lead-in using Rampage too – I remember when I loved that game when I was younger. At first. Then eventually I realized how shallow the gameplay rally was, and didn't play it much after.

  • Yeah, this game has a very strong 'Rampage' vibe. Like you, I loved Rampage for the first couple of hours I played it, but it wasn't exactly a game I kept coming back to.

    I remember my first version of Rampage was on the Commodore 64. Good times.

  • Yeah, this game has a very strong 'Rampage' vibe. Like you, I loved Rampage for the first couple of hours I played it, but it wasn't exactly a game I kept coming back to.

    I remember my first version of Rampage was on the Commodore 64. Good times.

  • Hi Anonymous,

    Thanks for reading! I'm glad you were able to work with the controls. I enjoyed the game despite them, but I honestly found moving Destructopus around quite difficult.

    But as the score reflects, in just about every other way this was a good fun little download game 🙂

  • Hi Anonymous,

    Thanks for reading! I'm glad you were able to work with the controls. I enjoyed the game despite them, but I honestly found moving Destructopus around quite difficult.

    But as the score reflects, in just about every other way this was a good fun little download game 🙂

  • My first Rampage experience was in the arcade, and then I went and bought it for the NES. Loved it at first, played it for just days straight at first. But it was one of those games I didn't put back in afterward, unlike others in my collection that I would play, beat, toss in again 2 weeks later… I eventually sold Rampage – I kept a lot of my NES games over the years, but I know it's not in my collection now.

  • My first Rampage experience was in the arcade, and then I went and bought it for the NES. Loved it at first, played it for just days straight at first. But it was one of those games I didn't put back in afterward, unlike others in my collection that I would play, beat, toss in again 2 weeks later… I eventually sold Rampage – I kept a lot of my NES games over the years, but I know it's not in my collection now.

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    Review: Destructopus (iPhone)

    //
    4 mins read

    Remember Rampage? It’s one of those retro game series that has fallen way out of favour, but at the time, it was an arcade classic. It essentially followed the formula of Godzilla – gargantuan beastie tears up cities, and put you in control of one of three different monsters – an ape, a wolf and a lizard, and had you smashing buildings and eating people for points.

    Dodging is this game’s greatest weakness. In short – it’s sluggish

    Destructopus takes that basic idea and throws a few beat-em-up elements into the mix to create a side scrolling smash-them-all. It works, but it’s also eerie in that it’s managed to replicate many of the problems that has plagued recent attempts to update Rampage.
    Chief among those is sluggish controls. Perhaps because he’s taller than almost any building, Destructopus also controls like a broken tank. Missiles fly into the screen, and you’re going to have to press the duck button way, way in advance to avoid being hit. Early on you’ll acquire a dash move, which requires you to double tap the “forward” button, but it’s a pointless move, because Destructopus will then stop moving temporarially. Attacks, too, have a significant delay between the button press and the action being performed, making timing difficult.
    Now, this might be realistic (as realistic as expected for a game about giant monsters smashing up stuff), but it’s not exactly entertaining. Throw in a difficulty level that inflates artificially, and the game can get downright infuriating.
    The boss battles tend to be a lot of fun, if only because they break up the regular action
    What I mean by that is: difficulty spikes can be quite huge from level to level, but by simply wandering into a shop and purchasing a few upgrades (some can be bought with in-game points you’ve earned, others require real money), the levels suddenly become easy, because all of a sudden Destrutopus can soak up the cheap incidents of collateral damage, and can suddenly move fast enough to catch the food that’s running away from him.
    The fact that some of the best upgrades cost additional money to buy, in that context, seems quite cynical. It’s also worth noting that at this stage there is no Game Center integration, which is disappointing since this game is all about the points.
    What is much more enjoyable is the presentation. The game is genuinely good looking, with great use of colour and animation to create a world filled with cartoon violence. There’s not a huge number of levels, but the variety within those levels, and the level design itself, is quite decent. The music accompanies the action superbly, sounding just like the B-grade monster flick it draws so much inspiration from.
    Enemy patterns can be genuinely difficult at times
    Destructopus is probably an indication that Rampage-like games are no longer relevant in the modern era of gaming. We want precise control over our characters these days, not to fight with lumbering brutes to make any progress. While it’s a great-looking game, and while it has plenty of content for a little downloadable game, Destructopus is also a touch flat in execution. That said, it will probably find a reasonable following, so we look forward to see if a future sequel can tighten the controls up.

    This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

    Previous Story

    Review: Mighty Milky Way (DSiWare)

    Next Story

    Preview: Matrix Games’ Panzer Corps

    Latest Articles

    >