Horror, at its best, is the most intense storytelling tool that is available to us. A good horror experience – whether that be literature, film, music, or video games – is inherently challenging. It makes us uncomfortable, disempowers us, taps into the primal fight-or-flight response, and, ultimately, delivers some kind of thesis that we’re left, haunted with, for many years…
Horror, at its best, is the most intense storytelling tool that is available to us. A good horror experience – whether that be literature, film, music, or video games – is inherently challenging. It makes us uncomfortable, disempowers us, taps into the primal fight-or-flight response, and, ultimately, delivers some kind…
Read MoreNext week is a busy one: as of now, there are eight showcases we’ll be covering (mostly on the weekend of June 11-12). Sony was smart to stay out of that mess and scheduling its State of Play for today instead, allowing all eyes to be on PlayStation. What am…
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