From the period where BioWare (free from EA influence and able to make good games) released Baldur’s Gate (1998) to the release of Obsidian’s Neverwinter Nights 2 (2006), we have what could be called the “golden age” for digital Dungeons & Dragons adaptations. Before that, the bulk of D&D work was handled by SSI, and those games were fine, but…
From the period where BioWare (free from EA influence and able to make good games) released Baldur’s Gate (1998) to the release of Obsidian’s Neverwinter Nights 2 (2006), we have what could be called the “golden age” for digital Dungeons & Dragons adaptations. Before that, the bulk of D&D work…
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