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S1T2

kept-australias-new-storytelling

November 9, 2016
adventure/adventure game/adventure games/Australia/HTC Vive/Kept/PAX Australia/PAX Australia 2016/Preview/S1T2/VR/walking simulator

Article by Harvard L. If the golden rule of writing is “show, don’t tell”, then the equivalent for game development is surely “feel, don’t show”. The greatest strength of video game storytelling is the ability to make the player an agent: for the actions they take to affect the overarching…

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