Brave’s Rage is fine. It’s a new entry in a very over-saturated genre, and doesn’t do nearly enough to stand out, but there’s nothing inherently wrong with the game itself. It’s just disappointing that there seems to be a shrinking pool of gameplay structures that indies work with, at a…
Read MoreI feel so naughty. Risen is banned here in Australia. It was refused classification back in 2009, for predictably nonsense reasons (it features drug use, which the Australian Classification Board absolutely hates in the context of video games). It has never been re-classified, meaning that it’s still not available here…
Read MoreGoldenEye 007 has been the talk of the town again over the last few days, thanks to its recent re-release on to Nintendo Switch and the Xbox Game Pass service. There are, apparently, issues with the Game Pass version, but the Switch port is basically exactly the game you remember…
Read MoreWonder Boy is one of those classic gaming icons that you’ve probably encountered at some point in your gaming life, whether it’s the classic arcade game or the more recent remakes of titles such as Wonder Boy III: The Dragon’s Trap. I say “recent”, and then I look it up…
Read MoreI have reviewed Persona 4 Golden twice at this point. The last time I did – the PC release – I wrote 2,000 words about it. I’ve also penned several essays about the game’s themes, and enthused about it to just about everyone that will listen for the past decade.…
Read MoreMagical rings are such a well-trodden fantasy trope that they’re now at the point of clichéd symbolism that would score you an “F” grade in your creative writing course. With rings being the focus of Fire Emblem Engage, and Engage itself being a loving homage to everything that came before…
Read MorePlease, Touch the Artwork is one of the more creative games I’ve seen in quite some time. It first launched for PC and mobile devices, with Matt featuring it in one of his interesting games collections. I wrote about it being featured in a Guerrilla Collective showcase just prior to…
Read MoreIf Lone Ruin had been released three years ago, it would have been noteworthy. If it had been released a decade ago, it would have been celebrated. The game itself is an excellent example of taut, intense mechanics, a well-designed (and challenging) difficulty curve, and moody aesthetics. Unfortunately, it’s a…
Read MoreEmbargo on preview for Fire Emblem Engage has lifted, so I can show off a little of this utterly magnificent game for your viewing pleasure. I’ve been a deep fan of Fire Emblem for decades now. I bought the Game Boy Advance Fire Emblem on the day of its release…
Read MoreGiven how big the Fire Emblem series has become, it’s amazing to think that it has now been four years since the previous “proper” Fire Emblem (Three Houses) was released. That’s been the largest gap between releases in quite some time. I’m not complaining – I would rather the team…
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