Cooperative survival game ATMOSFAR launches in Early Access this May

The sky isn't the limit.

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2 mins read
The key art for ATMOSFAR.

Sci-fi survival adventure game ATMOSFAR combines aerial exploration with mobile base-building, resource management, and ground-based expeditions. In the game, one to four players set off on a mission to uncover the fate of humanity’s furthest outpost. After being announced nearly a year ago, a May Early Access date has been revealed.

Soar across the skies of the planet Tycos with your fleet using intuitive physics-based flight mechanics. The world consists of floating islands and soaring beasts. Explore uncharted islands alone or with friends in online-only co-op.

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The Cloud Cruiser is a fully customizable modular airship, and can be updated with new technologies to support demanding exhibitions and fly into unexplored territory. The Wasps are agile vessels that can zip through the sky or hover in place. It is constructed in four classes, each with unique abilities: the Utility Wasp deploys a foldable camp, the Cargo Wasp carries heavy scrap, the Scout Wasp explores the terrains, and the Fighter Wasp is for, well, fighting.

While safely on the ground, build out your camp, discover new lands, and scavenge resources. Extract scrap you find in nature, converting old junk into individual parts for new items. Then upgrade and expand an arsenal of items, tools, and modules. Manufacture fuel and other consumables.

There is a life support system in the player’s backpack, powering tools with vital needs. The machines you rely on also rely on you, so keep them fuelled, well-maintained, and repaired for when things get scary. Whether on land or in the air, survive turbulent thunderstorms, ferocious jetstreams, and other extreme weather phenomena.

Developed by Apog Labs and published by Shueisha Games, ATMOSFAR will be released in Early Access for PC via Steam/Epic on May 20.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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