Aussie-developed Momento is coming to consoles in addition to PC

Life's little moments, in your hands.

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2 mins read
The key art for Momento.

Cozy room decorator meets branching narratives in Momento, an upcoming title made by three Aussies across two game development studios. The game was previously announced for PC, and today, more platforms were announced: PlayStation 5, Switch 2, and Switch. It will be available digitally and physically, with physical pre-orders available through Silver Line Direct and local retailers.

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In Momento, the objects you keep in life influence what comes after. The cozy room decorator features whimsical locations, relaxing gameplay, and a branching narrative. As a child, think, “What do I want to be when I grow up?” as you decide what to keep and what to toss. Different narrative paths can lead to wildly different settings.

There are no wrong answers in Momento. Heck, hang everything upside down if that’s where the wind takes you. Or throw everything out, leaving you with no items to shape the future. You can interact with the world by doing things like patting a lizard and decorating at different times of day. With each new room uncovered, new furniture, objects, wallpaper, and rooms will unlock.

Here are the game’s key features, via Silver Lining Interactive:

  • Decorate rooms with endless creative freedom.
  • Choices matter – watch decisions influence your life story.
  • Explore cozy environments with hidden secrets and puzzles.
  • Story and creative modes let you play your way.
  • A gentle, reflective experience for players who love calm, narrative-driven games.

Developed by Fat Alien Cat and Nomo Studio, and published by Silver Lining Interactive, Momento will be released for PC via Steam, PlayStation 5, Switch 2, and Switch in Q2 2026.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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