It doesn’t matter how many awesome boss fight a game can pack into its download size though, or should we say, cartridge, if the controls don’t hold up it’s a wasted effort. Thankfully, Shock Troopers controls fit the bill and do a good job of handling the intense action. While today’s dual-analogue approach to shooters is the preferred way to control these types of games, in 1997 this type of control scheme wasn’t available. Instead, the left analogue stick controls the 8-way movements of both weapons fire and character movements, and before you get all roused up over this archaic control method, developer Saurus found a quirky way to actually make it functional; by making the character strafe when the fire button (square) is held down, and by using slower character movements, quickly tapping the fire button and aiming in the direction of the enemies only moves the characters a few steps, keeping you from getting too close to enemies. Also, if you do get in close, a powerful melee attack can be performed with the same fire button. Another great control gimmick featured is the ability to roll, which gives a moment of invincibility to evade incoming attacks, and mastering this ability is paramount to surviving this vicious gang. It does take a few minutes to become acquainted with this somewhat unorthodox control scheme, but once you do, you’ll be blasting down enemies in all directions with ease.
Graphically, the game is still impressive today. While younger gamers used to the HD ‘shine’ might disagree, the old-school look and play style combined make for a truly nostalgic shooter experience that will please any fans of the genre that grew up during this time period. The sounds are a mixed bag of sorts though. While the explosions and gunfire sound great, and the synth-rock soundtrack fit the explosive action on-hand, the characters repetitive dialog does get a bit annoying after a while. It’s a minor gripe, but not something unexpected for a game of this time period. Overall, the smooth character animations and large, colourful enemy sprites had us coming away quite impressed, especially when this game released so long ago. 
