
If you’ve played any cartoony golf game in the past few years, the control scheme should be relatively familiar. Making shots is done by stopping a bar with good timing to select your desired distance, then quickly pressing the button again to determine your accuracy. Once the sum of your drives has landed you at the putting green, you’ll aim for the hole an attempt to achieve a low score.
Like in real life, the game takes place within a confined space and you need to make use of the golf ball’s ability to ricochet off walls in the enclosed areas. The controls are also simplified from the regular game of golf, requiring you only to select your power and direction. In my opinion, this mode alone warrants the price of the game – it’s quite easy to spend unhealthy amounts of time here with friends.
For a game from the early 3D console era (a period notorious for poorly aged visuals), Mario Golf holds up surprisingly well. The frame rate is still very solid. The courses are full of life and the characters, while evidently blockier than the modern day Mario Kart 7 or what have you, are still very charming. The level of jaggies in the 3D character models varies upon an individual basis, but someone like Yoshi almost looks as if he never aged at all.
