Review by Clark A.
It’s becoming increasingly difficult for indie platformers to stand out from one another, particularly when a game’s novelty has to do with difficulty. The PC’s selection is astounding and there’s quite a variety amongst tough-as-nails platformers with titles such as Super Meat Boy, No Time to Explain, and VVVVVV each boasting their own unique mechanics and intricacies. Bloody Trapland is comparatively subdued as its notion of inventiveness has lesser practical impact but it still manages to capture the spirit of the genre quite well.
The only thing sacrificed is a sense of urgency, as you’re never rushed to leave the starting point. Rushing to your death is never particularly meaningful as a result, especially since you’ve got unlimited lives to work with. That said, giving the player a chance to anticipate and meditate on upcoming obstacles feels more gratifying than the feelings of helplessness and manipulation triggered by Eryi’s Action. Yes, despite having “trap” in the title Bloody Trapland is exceptionally even-handed, even if the single screen idea couples as a limitation of sorts.
It’s just unfortunate that Bloody Trapland’s greatest issues also lie in the visual department. It’s not simply a case of looking uninspired (though that certainly does it no favours); the colouring and design of certain sprites occasionally causes the player to overlook details or misjudge the function of an object. The game could have functioned with this art style but some extra polish in this area would have improved the overall experience considerably. It’s fortunate that the soundtrack is solid since a paltry selection of tunes can highlight the maddening repetition for less competent players. It hearkens back to retro games in typical indie fashion but thankfully offers some diversity with tracks that wouldn’t feel out of place in Pokémon or Final Fantasy. Technical Editor

