Goodbye Volcano High delayed until August

It's also a Tribeca Festival selection!

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2 mins read
The key art for Goodbye Volcano High, with the Tribeca seal in the bottom left corner.

Game development crunch is bad. There’s literally no upside to it. Games get rushed, released with issues, and the staff suffers. So I take very little issue with games being delayed, despite being super impatient. I’d rather the people behind it stay healthy while creating the best product possible. So today when it was announced that Goodbye Volcano High would be delayed from June until August I was totally supportive. Good on the Ko_Op for making that choice!

On Twitter (below, text available via Notion here), the developer explains the reasons behind the delay: “The reality is that, with our current workload, we could not have met our June launch date without significant cuts to the quality and scope of the game. This would mean delivering something much different than what we’ve envisioned and worked toward. We don’t want to release anything less than the best version of the game we have been making throughout our development cycle … We’re a studio that prides itself on avoiding crunch. Meeting our original launch date would require our team to work nights, weekends and early mornings to ship and risk burning people out.”

The announcement of Goodbye Volcano High's delay. It reads, in full: Hey dinos. We have an important update for you regarding Goodbye Volcano High’s release date. After assessing our production schedule for GVH, we’ve made the decision to move our launch to August 29, 2023. The reality is that, with our current workload, we could not have met our June launch date without significant cuts to the quality and scope of the game. This would mean delivering something much different than what we’ve envisioned and worked toward. We don’t want to release anything less than the best version of the game we have been making throughout our development cycle. Plus, we’re a studio that prides itself on avoiding crunch. Meeting our original launch date would require our team to work nights, weekends and early mornings to ship and risk burning people out. This delay also moves our launch date out of a very busy June release calendar, opening us up to more incredible opportunities, and gives the game a greater chance of success. I know this isn't the easiest thing to hear—it is a difficult thing for us to do. GVH is a really special project for us and everyone on our team has done incredible work on this game. We need a bit more time to make sure all that work really shines! We’ve been so honoured to hear such a positive response to our demo. Soon, we’ll be premiering another public demo and we hope you’ll all have the chance to check it out. Thank you so much for your understanding - we can’t wait for you to play what we’ve been working on.

Goodbye Volcano High is a visual novel that follows Fang, a high school senior. Fang’s just figured out what they want from life… and now the world is about to explode. Go figure. With the world ending, what does Fang do? Confess their feelings to their crush? Fix their family dynamic? Write the greatest song of all time! The game is choice-based, with every decision shaping Fang while also determining the gameplay experience. There are also seamlessly integrated minigames, like dinosaur-themed social media and interactive one-offs.

On a related note, today it was announced that Goodbye Volcano High is one of Tribeca Festival’s 2023 official Game Selections alongside A Highland Song, Chants of Sennaar, Despelote, Nightscape, Stray Gods, and The Expanse: A Telltale Series.

Developed and published by Ko_Op, Goodbye Volcano High will be released for PC vis Steam, PlayStation 5, and PlayStation 4 on August 29.

 

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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