1 min read

Video by Matt S.

As I was reviewing Dry Drowning – an amazing game that I very nearly missed – I was reminded of an issue that I have with the way that we talk about games, and it has to do with genre. How we organise and categories games is structural, rather than thematic, and it inhibits our ability to level with them as artistic works.

In this video, I discuss why we should consider a shift in how we think about genre to be more in-line with the other art forms, and the benefits that we’ll get from doing so.

Let me know your own thoughts in the comments!

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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