The catch-up coffee: Thursday, August 16, 2017

6 mins read

News by Lindsay M. and Matt S.

Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!

Little Dragons Cafe roams into NA prior to expanding into Japan and Europe

By Lindsay M., News Editor

I’ve got great news for those in North America and Japan! And slightly less great news for those in Europe, unfortunately. Rising Star Games, the publisher behind Little Dragons Cafe, has announced the release dates for the adorable sim game.

North Americans get lucky (for once), as the game will be released on August 24. That’s just over a week to go! Japanese players will get access on August 30. But Europeans, unfortunately, have to wait nearly a full month post-launch to get their hands on a copy. For Europe, the game won’t be available until September 21.

Developed by Aksys and Toybox Inc., Little Dragons Cafe is coming to Nintendo Switch and PlayStation 4. The sim game follows two siblings, twins, who manage a small cafe with the mother; of course, that isn’t all, as their mother falls into a deep sleep and cannot be woken. In order the save her, the twins must… raise a dragon? Of course, the cure for Sleeping Beauty syndrome is a dragon! I kid, of course, as the game is actually incredibly adorable and I can’t wait to pick it up.

THQ Nordic makes another winning franchise acquisition

By Matt S., Editor-in-Chief

Remember TimeSplitters? If you played games on console about a decade ago, you almost certainly do. After GoldenEye 007 itself, it is arguably the most important and influential early-era console shooter.

And now THQ Nordic owns it, along with Second Sight. THQ Nordic has made some of the most amazing property acquisitions in recent years, including Titan Quest and Darksiders, and the chance that TimeSplitters might be revived is, all in itself, something that’s going to excite a lot of people.

There is no news that there are new games being developed in either franchise just yet, but, of course, why make the acquisition if that’s not the plan? Chances are good, is what I’m saying, and good on THQ Nordic for its ongoing commitment to beloved, but often neglected, games of yesteryear.

My Memory of Us release date, narrator announced

By Lindsay M., News Editor

Shame on us, because we haven’t written about My Memory of Us yet. Developed by Juggler Games, the title is a side-scrolling puzzle game set in a city based off a pre-WWII Warsaw (Poland). A boy and girl from different sides of the track come together as children, but when war breaks out they are separated and need to find a way back to each other.

So you’re probably asking yourself, why the heck does the narrator matter? Well, it’s someone extremely familiar worldwide: Sir Patrick Stewart!

Mikolaj Pawlowski, CEO of Juggler Games, speaks to importance of the story, saying, “The story of My Memory of Us is a personal one to us, as our grandparents faced similar oppression World War II. This game is our ode to them and the millions of others who lived and died during this time.” He also weighed in on the casting: “When it came time to cast a narrator, Patrick Stewart was the perfect choice… His talent and skill provides the right mixture of gravitas and hope, and his performance resonates perfectly with our game.”

My Memory of Us will be released on October 9 for PC, PlayStation 4, and Xbox One. It’s surely going to be a must-play title.

Outward looks like a brilliantly classical action RPG

By Matt S., Editor-in-Chief

Deep Silver Games, in collaboration with Maximum Games and Nine Dots Studio, has announced a new open-world action RPG called Outward.

This one will release on PlayStation 4, Xbox One, and PC in 2019. It’s promising a “harsh environment” where enemies are every bit as powerful as you are, as well as a massive world to explore, survive, and conquer through both swordplay and magic.

Additionally, we’re being promised online play, and even split-screen co-op. Deep RPGs with split screen, local multiplayer, are few and far between, so we’re excited for this one on those grounds alone. So long as there’s a whole lot of monster-slaughtering teamwork, this game should easily find itself an audience.

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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