Article by Matt S.
I don’t actually play too many games at TGS, in part because I can’t stand queues, and in part because I have so many interviews and such going on that I just don’t have the time. But of the ones that I did play:
Atelier Lydie & Soeur – It’s hard to get a real sense of a JRPG from a short, 10-minute demo at a game show, but here’s what I can say about Gust’s new Atelier title – the girls are utterly gorgeous, and the impressionistic art style of the world that you explore is distinctive and beautiful. Given the game’s all about jumping into paintings to explore them, having such a painterly art style is both appropriate, and a good way of giving the game a unique look that we haven’t seen in the Atelier games previously.
Taiko No Tatsujin – The PlayStation 4 Taiko game is just brilliant fun. The drum peripheral that it comes with works perfectly, and all the colour and charm from the arcade game is represented here brilliantly. I believe you can play this with a standard controller, but why on earth you’d want to do this when you can have an arcade-perfect experience is beyond me.
Bullet Girls Phantasia – D3’s latest B-exploitation game wasn’t actually in a state to demo the gameplay proper at TGS. There was footage of it, and it does look really good – as someone that found the PlayStation Vita one amusing, the shooter about blasting clothes off girls rather than caving their heads in with a headshot was always going to go down well on PlayStation 4 with its additional hardware power. The demo itself at TGS only allowed you to play the groping mini-game, where you can poke, slap, or pat a girl from whatever angle you want to. And I do mean every angle. The goal is to make her happy by patting, poking and slapping her in the right places. Those “right places” just happen to be places I wasn’t game to in a public setting like TGS. The chances of this one getting localised are slim at best, but for all the uproar it would cause I genuinely expect that this will be a fun one to play. And hey, I didn’t think that zombie schoolgirl shooter game would get localised, but Aksys proved me wrong, so who knows?
I also played a handful of mobile games and chatted with various developers; plenty of interviews to come over the coming weeks. In short, I had a really, really good time at TGS this year, and of the four years I’ve attended, I’d have to say that this one was the most interesting and enjoyable.
– Matt S.
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