It is so easy for me to imagine the conversation which birthed this project;
Magrunner: Dark Pulse, developed by 3AM Games and published by Focus Home Interactive, can indeed be best summarized as Portal with Cthulhu. Granted, that may be a bit unfair, especially when the main gameplay feature of Magrunneris entirely different from that of Portal, but that description certainly fills the most holes in one’s mind. The player will be guided through a series of puzzle-centric chambers in a first-person perspective where the games world slowly decays into a dark, impossibly-crafted dimension filled with monsters. The only missing, absolutely essential piece of the game is that instead of portals players will utilise the magnetic powers of repulsion and attraction to solve puzzles.
However, besides nailing its objective and earning itself bonus points, there is one major hindrance that bars Magrunner from being great; it has no focus in its narrative goals. What I mean by this is that story elements are, more often than not, scattershot and fragmented. At first this everything-on-the-menu approach works, as before the tonal shift this gives the impression of a busier world than the actual game is capable of portraying. But after that tonal shift, these unrefined elements don’t mix.Contributor
