One thing that, in my view, will undoubtedly shape the entire experience of Star Conflict is its approach to its free-to-play monetisation. Star Conflict is a game where using ships in combat will weaken those ships and force them to undergo repairs after the battle ends. However, by using the paid currency of the game (‘Gold Standards’), players can buy ships and parts which will never have to undergo repairs after any combat sequences. This is extremely unfair as repairs can be a massive money sink to non-paying players and I can only see a split and sour community arise from this design decision.
As a disclaimer; I was using a premium account for this Star Conflict preview. Not only was this premium account completely maxed out in terms of levelling, but I had over 600 million credits and over one hundred thousand Gold Standards, the pay-to-acquire currency within the game. Coupled with having access to all of the spaceships, every single restricted part, and selecting whichever progression bonuses I wanted, I am not unwilling to say that my experience has been pampered and will not reflect the experience of the average player.