One of the latest games in SNK’s batch of arcade-to-Minis ports is Vanguard II, a space shooter from 1984. The original Vanguard received a fair bit of recognition in its heyday, but Vanguard II was not as fortunate. It’s certainly understandable – this sequel ditches nearly everything that made the original what it was. Altering the formula of the original for the sake of ingenuity is fine, but this follow-up just feels like a step backwards from the solid gameplay once offered.
The controls are relatively awkward, in all honestly. Your spacecraft moves in eight directions, but that doesn’t necessarily mean it manoeuvres well. For example, if you want to move left when you’re facing the right, you can’t simply hold tap or hold left to have the ship change sides. Doing this causes the ship to slow to a complete halt temporarily. Instead, you need to do a circular motion with the D-Pad, rather than an easy and instantaneous swap. While this is undeniably more realistic, it doesn’t aid the challenge in feeling any more legitimate.
For 1984, these are some of the finest graphics you’ll find (Dragon’s Lair doesn’t count, folks). All of the sprites are polished and exert a level of quality that was unseen in this era. Best of all, the backgrounds are clear as crystal and some still manage to look good today. With the combination of colours being used though, the crimson bullets don’t always stand out very well, making it sometimes taxing to spot enemy fire. Disregarding the camouflaged bullets, this one has visuals that stand up to the test of time. There’s not much music to speak of, since whatever subtle background noise there is gets drowned out by the blaring sound of your weaponry.

