Last week in Europe and Australia, Capcom released Resident Evil: Director’s Cut on the PlayStation Network as a PSOne Classic release.
On the surface, you wouldn’t expect this game to be worth the premium price Capcom is asking for it – after all, games have come a long way since the PlayStation One. Developers can now render high-definition creatures of the night, dynamic lighting, and surround sound. How can this game possibly be worth playing if it’s not even slightly scary?
The static camera was used so effectively in this game, it’s still impressive |
Moving slowly and turning even more slowly makes it easier to die… and that’s not necessarily a bad thing for horror |