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Friday, October 14, 2016

On setting a new course for the Atelier franchise; Yoshito Okamura


Interview by Matt S.

Atelier Firis: The Alchemist of the Mysterious Journey is going to be a very different game to the Atelier games that you’ve played in the past. At a rate of almost one game per year over the series’ 19-year history, fans have grown accustomed to what to expect from a new Atelier game, but this one is determined to throw some curveballs in there.

Related reading: Hands-on with all of Koei Tecmo's upcoming games, from TGS 2016.

Most notable of all is that the game has shifted to a much more open world-style environment. In previous Atelier games, players would move their characters around a map that looked like a board game board. On each “square” would be a small environment where the characters could fight enemies and collect resources before heading back in town to then use alchemy on the resources to make finished goods, which would then complete many of the game’s quests.

On setting a new course for the Atelier franchise; Yoshito Okamura
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