The problem is, this is easily the worst version to date.
It’s not that the game itself suffers on the 3DS. It’s a perfect emulation of the original game that is emulated well and runs happily on the new hardware. The high quality of the 3DS screen means the pixels in Super Mario Brothers are crystal clear, and the colours pop and have superb depth.
And to get the positives out first: Super Mario Brothers is a surprisingly long game (assuming you don’t use those warp pipes), and difficult to get through in one sitting, especially if you’re using your console on public transport or as a time waster. The ability to suspend a game mid-progress is therefore very, very welcome indeed – though there is no “create save point” option that we get with the Game Boy Virtual consoles. If Mario runs out of lives, it’s back to the very start of the game, in other words.
And that’s really what kills this version of Super Mario Brothers. It’s still the same incredible, intelligent level layout. It’s still the same music tracks that have become as iconic as the Final Fantasy theme. It’s still the same mushroom-eating goomba-stomping goodness. It just sucks because it’s easier to lose lives in this game on no fault of the player’s.
And for a game that was challenging with ideal control setups, this version of Super Mario Brothers just becomes frustrating.
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